Weapon Talent

Immobilize
Amplifies Weapon Damage by 20% to ensnared enemies. After 4 kills, applies Ensnare to the next enemy you hit.

On Empty
Reloading from empty grants 60% weapon handling for 10s.

First Blood
If scoped, your first shot fired from out of combat or after fully reloading from empty deals headshot damage to any part of the body hit. Requires a Scope with 8x magnification o higher.

Close & Personal
Killing a target within 7m grants 30% weapon damage for 10s.

Sledgehammer
Dealing damage with a grenade applies a mark on target. Targets with mark will take 15% more damage to armor and have a -20% movement speed. Mark will disappear after 10 seconds.

Killer
Killing an enemy with a critical hit grants 70% critical hit damage.

Soft Spot
Destroying a weak point grants 27% weapon damage for 10s.

Flatline
Amplifies weapon damage by 15% to pulsed enemies. After 4 kills, applies pulse to the next enemy you hit.

Breadbasket
Landing body shots adds a stack of bonus 55% headshot damage to the next headshot for 10s. Max stack is 3.

Vindictive
Killing an enemy with a status effect applied grants you and all allies within 15m 16% critical hit chance and 16% critical hit damage for 20s.

Lucky Shot
Magazine capacity is increased by 20%. Missed shots from cover have 100% chance to return to the magazine.

Boomerang
Critical hits have a 50% chance to return the bullet to the magazine. If a bullet is returned to the magazine the next shot has 40% increased damage.

Perpetuation
Headshots grant 75% status effect damage and duration to the next status effect you apply.
Cooldown: 20s

Ranger
Amplifies weapon damage by 2% for every for 4m you are away from the target.

Behind You
Amplifies weapon damage by 20% to enemies that are not targeting you.

Pressure Point
Amplifies weapon damage by 15% to enemies under Status Effects.

Optimist
Weapon damage is increased by 3.5% for every 10% ammo missing from the magazine.

Unwavering
Swapping to this weapon grants 300% weapon handling for 5s. Kills refresh the buff. Swapping away disables this from all weapons for 5s.

Reformation
Headshots grant 60% skill repair for 15s.

Rifleman
Landing headshots adds a stack of bonus 10% weapon damage for 5s. Max stack is 5.
Additional headshots refresh the duration.

Ignited
Amplifies weapon damage by 25% to burning enemies. After 4 kills, applies burn to the next enemy you hit.

Precision Strike
Killing enemies farther than 20m builds up stacks. Max stack is 3. Hitting an enemy within 20m will use all stacks to provide 20% amplified damage to enemies within 20m for 5s.

Overwhelm
Suppressing an enemy, that is not currently suppressed grants 10% weapon damage for 12s. Max stack is 4.

Measured
The top half of the magazine has 25% rate of fire and -15% weapon damage. The bottom half of the magazine has -18% rate of fire and 30% weapon damage.

Overflowing
Every 3 reloads from empty increases your base magazine capacity by 100%.

Preservation
Killing an enemy repairs 10% armor over 5s. Headshot kills improve the repair by an additional 10%.

Salvage
Killing a target has a 70% chance to refill the magazine.

Near Sighted
Receive 80% stability at the cost of -35% optimal range.

Outsider
After killing an enemy, gain 100% optimal range and 100% accuracy for 10s.

Determined
After killing an enemy with a headshot the next shot landed on any enemy will be a guaranteed headshot.

Streamline
Increase weapon damage by 42% when no skills are on cooldown.

In Sync
Hitting an enemy grants 15% skill damage for 5s.
Using a non-shield skill or damaging an enemy with a skill grants 15% weapon damage for 5s.
Damage increases are doubled while both buffs are active at the same time.

Eyeless
Amplifies weapon damage by 30% blinded enemies. After 4 kills, applies blind to the next enemy you hit.

Unhinged
Grants 18% weapon damage at the cost of -25% stability and -25% accuracy.

Thunder Strike
Amplifies weapon damage by 30% to shocked enemies. After 4 kills, applies shock to the next enemy you hit.

Frenzy
For every 10 bullets in the magazine capacity, gain 3% rate of fire and 3% weapon damage for 9s when reloading form empty.

Fast Hands
Critical Hits add a stack of 3% reload speed bonus. Max stack is 40.

Stabilize
Firing your weapon increases weapon accuracy by 1% and weapon stability by 1% per shot, up to 60%.
If you stop firing, the bonuses reset after 4s.

Finisher
Swapping from this weapon within 10s of killing an enemy grants 30% critical hit chance and 30% critical hit damage for 15s.

Pumped Up
Reloading grants 1% weapon damage for 10s. Stacks sup to 25% times.

Spike
Headshots grant 20% skill damage for 15s.

Pummel
3 consecutive kills refills the magazine and grants 40% weapon damage for 10s.

Steady Handed
Hits grant a stack of 1% Accuracy and Stability. At 100 stacks, consumes them to refill the magazine.

Future Perfect
Weapon kills grant 1 skill tier for 15s. Stacks up to 3 times.
Weapon kills at skill tier 6 grant overcharge for 15s.
Overcharge cooldown: 90s

Naked
Hitting an enemy with no armor grants 50% headshot damage for 5s.

Strained
Gain 10% critical hit damage for every 0.5s you are firing. Stacks up to 5 times.

Brazen
Receive 3.5% Amplified Damage on the next shot with the weapon for each pallet that hits the target, if at least 6 pallets hit.

Sadist
Amplifies weapon damage by 30% to bleeding enemies. After 4 kills, applies bleed to the next enemy you hit.


.webp)