Gear Sets

Concentrated Company
Set Bonus (2)
10% Weapon Damage
Set Bonus (3)
30% Weapon Handling
Set Bonus (4)
Shooting an enemy marks them for 7s. When a marked enemy dies, receive one stack of 3% Weapon Damage for each Ally or Skill that has contributed to killing that enemy. Max stacks is 35. Stacks decay every 10s. Maximum amount of marks that can be placed in 3.

Backpack Talent
Increase the amount of marks that can be placed from 3 to 5.

Chest Talent
Increase the Weapon Damage bonus per stack from 3% to 5%.

Tipping Scales
Set Bonus (2)
30% Mag Size
Set Bonus (3)
30% LMG Damage
Set Bonus (4)
Shooting builds stacks to a max of 50. Each stack provides 0.5% Weapon Handling and 4% Critical Hit Damage. Lose 6 stacks per second while not shooting. No stacks are lost if an enemy is Suppressed.

Backpack Talent
Increase the maximum number of stacks from 50 to 75.

Chest Talent
Increase the Critical Hit Damage received per stack from 2% to 4%.

Negotiator's Dilemma
Set Bonus (2)
15% Critical Hit Chance
Set Bonus (3)
20% Critical Hit Damage
Set Bonus (4)
Critical hits mark enemies for 20s, up to 3 marks total. When you critically hit a marked enemy, all other marked enemies take 60% of the damage dealt. Whenever a marked enemy dies, gain 2% critical hit damage, stacking up to 20 times, or until combat ends.

Backpack Talent
Increases Hostile Negotiations mark count from 3 to 5.

Chest Talent
Increases Hostile Negotiations damage to additional marked enemies from 60% to 112%.

Ongoing Directive
Set Bonus (2)
15% Status Effects
Set Bonus (3)
30% Reload Speed
Set Bonus (4)
Shooting a status-affected enemy will apply a mark. Killing a marked enemy grants a full clip of Hollow-point Ammo for your active weapon and half a clip of the agent's active weapon to the rest of the party. The mark lasts for 10 seconds. Hollow-Point Ammo amplifies weapon damage by 20% and applies a bleed on hit.

Backpack Talent
Increase Hallow-Point Ammo weapon damage amplification to 50%. This bonus does not apply to party members.

Chest Talent
Increases the duration of your bleed status effects by 50% and all bleed damage done by 100%.

True Patriot
Set Bonus (2)
30% Ammo Capacity
Set Bonus (3)
30% Magazine Size
Set Bonus (4)
Every 2 seconds, enemies you shoot receive a stacking debuff of Red, White, and Blue. Red amplifies the enemy's damage taken by 8%. White restores the attacking agent's armor by 2% once every second when shooting the enemy. Blue decreases the enemy's damage dealt by 8%. Enemies that die while under the effect of all 3 debuffs create a 5m explosion, dealing damage equal to their total health and armor. (Explosion damage is reduced for named enemy deaths.)

Backpack Talent
Increase the rotation speed of "Red, White, and Blue" to 1.5 seconds.

Chest Talent
Increases the strength of the "Red, White, and Blue" debuff. Red: from 8% to 12%, White: from 2% to 3%, Blue: from 8% to 12%.

Ortiz: Exuro
Set Bonus (2)
20% Increased Burn Duration and +15.0% Skill Health
Set Bonus (3)
40% Burn Damage
Set Bonus (4)
The Incinerator Turret spins 360 degrees. You are immune to your own Incinerator Turret's fire. The Incinerator Turret explodes when disabled.

Backpack Talent
Enemies set on fire by the Ortiz Incinerator Turret Prototype ignite other enemies within 2 meters.

Chest Talent
25% weapon damage to enemies set on fire by the Ortiz Incinerator Turret Prototype and 25% Ortiz Incinerator Turret Prototype range.

Rigger
Set Bonus (2)
15% Skill Haste
Set Bonus (3)
15% Skill Damage
Set Bonus (4)
Interacting with your deployed skills grants the skill 25% skill damage for 10 seconds. This buff cannot be refreshed. Infractions include: Using/Deploying the skill, Changing the skills target, Healing the skill

Backpack Talent
Increase the damage buff from 25% to 50%.

Chest Talent
Cancelling your skills will reset their cooldown.

Breaking Point
Set Bonus (2)
25% Rifle Damage and 25% Marksman Rifle Damage
Set Bonus (3)
30% Headshot Damage and 15% Weapon Handling
Set Bonus (4)
Hitting a shot with a Rifle or MMR grants a stack. The maximum stack is equal to the weapon's magazine size. Reloading will grant 2% Weapon Handling and 4% Weapon Damage per stack for 10 seconds. No stacks are acquired while the bonuses are active. The active timer will refill your magazine. Switching weapons while the bonuses are active will stop the effect and refill your magazine. Switching weapons while the bonuses are not active will remove all stacks and refill your magazine.

Backpack Talent
Increases On Point bonuses timer from 10s to 15s.

Chest Talent
Increases the On Point Weapon Damage bonus from 4% to 7%.

Refactor
Set Bonus (2)
15% Status Effects
Set Bonus (3)
25% Skill Damage
Set Bonus (4)
Receive repairs of 10% of the damage dealt by your Skills. Your allies will receive repairs of 20% of the damage dealt by your Skills.

Backpack Talent
Increase the repairs received from Return to Sender from 5% to 15%, and from 10% to 20%.

Chest Talent
While at full Armor, repairs received from Return to Sender will provide Bonus Armor, up to 80% of your Total Armor. Does not apply to allies.

Virtuoso
Set Bonus (2)
15% Weapon Handling and 15% Magazine Size
Set Bonus (3)
15% Weapon Damage
Set Bonus (4)
Killing an enemy further than 25m will provide 40% Weapon Damage to Shotguns, SMGs, and Pistols, 20% Weapon Damage to ARs and LMGs, and 25% Bonus Armor for 15s. Killing an enemy within 25m will provide 40% Weapon Damage to MMRs and Rifles, 20% Weapon Damage to ARs and LMGs, and 30% Headshot Damage for 15s. Intermittently killing enemies from both ranges will build up stacks. At 4 stacks, all bonuses are multiplied by 1.5 and triggered at the same time for 15s. No stacks are acquired while these bonuses are active.

Backpack Talent
Double the Weapon Damage bonuses of Symphony.

Chest Talent
Decrease the number of stacks needed to proc the Symphony double buffs from 4 to 3.

Future Initiative
Set Bonus (2)
30% Repair Skills
Set Bonus (3)
15% Skill Haste and 30% Skill Duration
Set Bonus (4)
Increases your and your allies' total weapon and skill damage by 15% when at full armor. When you repair an ally, you and all allies within 5m of you are also repaired for 60% of that amount.

Backpack Talent
Increases Ground Control damage bonus from +15% to 25%.

Chest Talent
Increases Ground Control proximity repair from 60% to 120%.

System Corruption
Set Bonus (2)
15% Armor on Kill
Set Bonus (3)
40% Disrupt Resistance and +40% Pulse Resistance
Set Bonus (4)
Replaces armor kits with an instant, infinite-use ability on a 20s cooldown, that repairs 20% armor, grants 50% bonus armor and hides your nameplate for 5s. Increases total weapon damage by 2% per 5% bonus armor gained, up to 20%.

Backpack Talent
Decreases Hackstep Protocol cooldown from 20s to 15s.

Chest Talent
Increases Hackstep Protocol bonus armor from 50% to 100%

Striker's Battlegear
Set Bonus (2)
15% Weapon Handling
Set Bonus (3)
15% Rate of Fire
Set Bonus (4)
Weapon hits increases total weapon damage by 0.65%, stacking up to 100 times. 1 stacks lost per second between 0 and 50 stacks 2 stacks lost per second between 50 and 100 stacks.

Backpack Talent
Increases max stacks for Striker's Gamble from 100 to 200. 3 stacks lost per second between 100 and 200 stacks.

Chest Talent
Increases total weapon damage gained per stack of Striker's Gamble from 0.65% to 0.90%.

Heartbreaker
Set Bonus (2)
15% Assault Rifle Damage and +15% LMG Damage
Set Bonus (3)
15% Weapon Handling
Set Bonus (4)
Headshots apply pulse for 5 seconds. Weapon hits on pulsed enemies add a stack of 1% bonus armor and 1.1% weapon damage to pulsed enemies, up to a maximum of 50 stacks. Two stacks are lost each second.

Backpack Talent
Increases max stacks for Heartbreaker from 50 to 100.

Chest Talent
Increases total bonus armor gained per stack of Heartstopper from 1% to 2%.

Aces & Eights
Set Bonus (2)
15% Marksman Rifle Damage and 15% Rifle Damage
Set Bonus (3)
30% Headshot Damage
Set Bonus (4)
Flip a card when landing shots with a Marksman Rifle. After 5 cards are flipped, the damage of your next shot is amplified by 30%. More shots are enhanced the better the hand revealed. Four of a Kind: 4 shots. Full House: 3 shots. Aces and Eights: 2 shots. Flip an Additional card on headshots.

Backpack Talent
Increases Dead Man's Hand damage bonus from 30% to 50%.

Chest Talent
Amplifies 1 extra shot when revealing your hand.

Hard Wired
Set Bonus (2)
15% Sill Haste
Set Bonus (3)
5% Skill Damage and 30% Repair Skills
Set Bonus (4)
Whenever you use or cancel a skill, your other skill's cooldown is automatically reduced by 30 seconds, while increasing total skill damage and repair by 10% for 20 seconds.
Feedback Loop can occur once every 10 seconds.

Backpack Talent
Increases Feedback Loop skill damage and repair bonus from 10% to 25%.

Chest Talent
Decreases Feedback Loop cooldown from 10s to 5s.

Hunter's Fury
Set Bonus (2)
15% Shotgun Damage and 15% SMG Damage
Set Bonus (3)
20% Armor on Kill and 50% Health on Kill
Set Bonus (4)
Enemies within 15m receive a debuff, amplifying your weapon damage against them by 20%. Killing a debuffed enemy with your weapon disorients other enemies within 5m, and amplifies weapon damage by 5% for 10s, stacking up to 5 times.

Backpack Talent
Increases the duration of Apex Predator stacks from 10s to 30s.

Chest Talent
Increases the radius of disorient Apex Predator kills from 5m to 10m.

Hotshot
Set Bonus (2)
30% Marksman Rifle Damage and 30% Weapon Handling
Set Bonus (3)
30% Headshot Damage
Set Bonus (4)
First Headshot with a Marksman Rifle will increase next headshot by 20%, second consecutive headshot with a Marksman Rifle will give 10% armor (if at full armor it will give bonus armor max 50% of current armor value), third consecutive headshot will refill magazine. From the 4th headshot forward, agents will get all 3 bonuses for each consecutive headshot kill. Missing a headshot will reset the cycle.

Backpack Talent
Increases bonus Armor from 50% to 100%.

Chest Talent
Agents can miss a headshot before resetting the cycle.

Eclipse Protocol
Set Bonus (2)
15% Status Effects
Set Bonus (3)
15% Skill Haste and +30% Hazard Protection
Set Bonus (4)
Your status effects now spread on kill to all enemies within 10m and refresh 50% of their duration.

Backpack Talent
Increases Indirect Transmission range from 10m to 15m and refresh percentage form 50% to 75%.

Chest Talent
Amplifies all damage you deal to status affected targets by 30%.

Aegis
Set Bonus (2)
70% Health
Set Bonus (3)
15% Total Armor
Set Bonus (4)
Get 4% Damage Resistance for every enemy that is targeting you. Max stack is 8. The bonus is multiplied by 1X, where X is the number of agents in your group.

Backpack Talent
Enemies targeting your Decoy also count towards the Stoic Damage Resistance bonus.

Chest Talent
Increase Sonic Damage Resistance bonus from 4% to 5%

Foundry Bulwark
Set Bonus (2)
10% Total Armor
Set Bonus (3)
1% Armor Regen and 50% Shield Health
Set Bonus (4)
Whenever you or your shield take damage, 25% of that amount is repaired to both over 10s.

Backpack Talent
Increases makeshift repairs from 25% to 35%.

Chest Talent
Increases Makeshift Repairs speed from 10s to 5s.

Umbra Initiative
Set Bonus (2)
15% Critical Hit Chance
Set Bonus (3)
30% Reload Speed
Set Bonus (4)
While in cover, gain 10 stacks per second, up to 50. Each stack will grant a 1.2% increase in Critical Damage and a 0.4% increase in RPM. The buff does not apply while shooting from cover.
While out of cover, agents lose 2 stacks per second at normal speed and 1 stack per second while sprinting. While out of cover and in combat, gain 10 stacks per second, up to 50. Each stack will provide a 0.8% Armor regen when consumed. Stacks consume, 10 stacks per second, only in cover.

Backpack Talent
Increases max stacks for ''From the Shadows'' from 50 to 100 and stack gain from 10 to 20.

Chest Talent
Increases max stacks for ''Into the Light'' from 50 to 100, stack gain from 10 to 20 and stack consumption from 10 to 20.

Measured Assembly
Set Bonus (2)
15% Skill Haste
Set Bonus (3)
60% Repair Skills and 40% Explosive Resistance
Set Bonus (4)
Receive 1 Skill Tier for each ally Agent that is within range of your Hive. While at Skill Tier 6, having at least one ally Agent in the range of your Hive or Smart Cover for 4s will grant Overcharge for 15s. Cooldown: 40s. Mortars and enemy Skills that enter the range of your Hive or Smart Cover will be destroyed. Cooldown 10s. The cooldown is 20% faster for each ally Agent within the range of your Hive or Smart Cover.

Backpack Talent
Decrease the Overcharge cooldown from 40 to 25.

Chest Talent
Decrease the cooldown for destroying Mortars or enemy Skills from 10 to 1.

Tip of the Spear
Set Bonus (2)
20% Signature Weapon Damage
Set Bonus (3)
10% Weapon Damage
Set Bonus (4)
Getting a Signature Weapon kill gives 15% Signature Weapon Damage for 10s and 25% Reload Speed for the next reload of the weapon (the bonuses do not stack). Automatically regenerate Signature Weapon Ammo every 60s.

Backpack Talent
Increase Aggressive Recon Signature Weapon Damage bonus from 15% to 30%. Every 3rd Signature Weapon kill generates Signature Weapon ammo.

Chest Talent
50% Weapon Damage for 15s after fully depleting the Signature Weapon of ammo. Doubles the amount of ammo generated by Aggressive Recon.

Cavalier
Set Bonus (2)
30% Hazard Protection
Set Bonus (3)
40% Repair Skills
Set Bonus (4)
Charging: For each second spent out of cover, during combat, Agents will get 5% reduced incoming skill damage. Max 50%. Charged: While fully charged, gain immunity to any movement speed debuff and share this with all of the agent's hazard protection and the incoming damage reduction with all allies for 10 seconds. After Charged is consumed, Charging buff will resume, if still in combat and out of cover!

Backpack Talent
Increases Charging max incoming damage protection to 70%.

Chest Talent
Charging gives 10% protection per second.


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