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Opportunistic

Enemies you hit take 10% more damage from all sources for 5s. Using Marksman or Shotgun weapons only.

Enemies you hit take 15% more damage from all sources for 5s. Using Marksman or Shotgun weapons only.

Adrenaline Rush

Whenever you are within 10m of an enemy, gain 20% bonus armor for 5s. Stacks up to 3 times. Cooldown: 5s

Whenever you are within 10m of an enemy, gain 23% bonus armor for 5s. Stacks up to 3 times.


Cooldown: 5s

Gunslinger

Weapon swapping increases total weapon damage by 23% for 5s. This buff is lost for 5s if you weapon swap while it is active.

Unbreakable

When your armor is depleted, repair 95% of your armor. Cooldown: 60s

When your armor is depleted, repair 100% of your armor.


Cooldown: 55s.

Composure

While in cover, total weapon damage is increased by 15%.

Overclock

Allies within 7m of your deployed skills, gain 25% reload speed and reduces their active cooldowns by 0.2s each second.

Allies within 15m of your deployed skills, gain 30% reload speed and reduces their active cooldowns by 0.6s each second.

Versatile

Amplifies total weapon damage for 10s when swapping between your primary and secondary weapons if they are different.

  • 35% to enemies within 15m for Shotguns and SMG's.

  • 35% to enemies further than 25m for Rifles and MMR's.

  • 10% to enemies between 15-25m for LMG's and AR's.

 At most once per 5s per weapon type.

Amplifies total weapon damage for 10s when swapping between your primary and secondary weapons if they are different.


45% to enemies within 15m for Shotguns and SMG's.

40% to enemies further than 25m for Rifles and MMR's.

15% to enemies between 15-25m for LMG's and AR's.


 At most once per 5s per weapon type.

Creeping Death

When you apply a status effect, it is also applied to all enemies within 8m of your target. Cooldown: 15s

When you apply a status effect, it is also applied to all enemies within 10m of your target.


Cooldown: 10s

Glass Cannon

All damage you deal is applied by 25%. All damage you take is amplified by 50%.

All damage you deal is applied by 30%. All damage you take is amplified by 60%.

Energize

Using an armor kit grants 1 skill tier for 15s. If already at skill tier 6, grants overcharge. Cooldown: 60s

Using an armor kit grants 1 skill tier for 15s. If already at skill tier 6, grants overcharge.


Cooldown: 30s

Bloodsucker

Killing an enemy adds a stack of 10% bonus armor for 10s. Max stack is 10.

Killing an enemy adds a stack of 12% bonus armor for 10s. Max stack is 10.

Braced

While in cover weapon handling is increased by 45%.

While in cover weapon handling is increased by 50%.

Galvanize

Applying a Blind, Ensnare, Confuse, or Shock to an enemy grants 40% of your armor as bonus armor to allies within 20m of that enemy for 10s.

Applying a Blind, Ensnare, Confuse, or Shock to an enemy grants 50% of your armor as bonus armor to allies within 30m of that enemy for 10s.

Leadership

Preforming a cover to cover grants 15% of your armor as bonus armor to you and all allies for 10s. This is doubled if you end within 10m of an enemy. Cooldown: 10s

Preforming a cover to cover grants 20% of your armor as bonus armor to you and all allies for 10s. This is doubled if you end within 10m of an enemy. Cooldown: 10s

Concussion

Headshots increase total weapon damage by 10% for 1.5 seconds, or 5 seconds with marksman rifles. Headshot kills increase total weapon damage by 15% for 10 seconds.

Skilled

Skill kills have a 25% chance to reset skill cooldowns.

Skill kills have a 30% chance to reset skill cooldowns.

Vigilance

Increases total weapon damage by 25%. Taking damage disables this buff for 4s.

Increases total weapon damage by 25%. Taking damage disables this buff for 3s.

Trauma

Applies blind to an enemy hit in the head. Cooldown: 30s Applies bleed to an enemy hit in the chest. Cooldown: 30s

Applies blind to an enemy hit in the head. Cooldown: 20s


Applies bleed to an enemy hit in the chest. Cooldown: 20s

Intimidate

While you have bonus armor, gain 1 stack each second up to a max of 9. Each stack increases weapon damage by 4% to enemies within 10m. All stacks are lost when you have no bonus armor.

While you have bonus armor, gain 1 stack each second up to a max of 10. Each stack increases weapon damage by 4% to enemies within 10m.


All stacks are lost when you have no bonus armor.

Obliterate

Critical hits increase total weapon damage by 1% for 10s. Stacks up to 20 times.

Critical hits increase total weapon damage by 1% for 10s. Stacks up to 24 times.


Tamper Proof

Enemies that walk within 3m of your hive, turret, or remote pulse are shocked.

  • Arm Time: 2s

  • Cooldown per skill: 10s

Overwatch

After staying in cover for 10s, increases your and your allies' total weapon and skill damage by 12% as long as you remain in cover or in a cover-to-cover move.

After staying in cover for 8s, increases your and your allies' total weapon and skill damage by 14% as long as you remain in cover or in a cover-to-cover move.

Spark

Damage enemies with a skill increases total weapon damage by 15% for 15s.

Damage enemies with a skill increases total weapon damage by 18% for 20s.

Safeguard

While at full armor, total skill repair is increased by 130%.

Calculated

Kills from cover reduce skill cooldowns by 10%.

Kills from cover reduce skill cooldowns by 15%.

Companion

While you are within 5m of an ally or skill, total weapon damage is increased by 15%.

Focus

Increases total weapon damage by 5% every second you are aiming while scoped 8x or higher, up to 50%. Requires a Scope with 8x magnification or higher.

Increases total weapon damage by 6% every second you are aiming while scoped 8x or higher, up to 60%.


Requires a Scope with 8x magnification or higher.

Unstoppable Force

Killing an enemy increases total weapon damage by 5% for 15s. Stacks up to 5 times.

Mad Bomber

Grenade radius is increased by 50%. Grenades that kill an enemy are refunded. Grenades can now be "cooked" by holding the fire button, making them explode earlier. Gain 15% bonus armor while aiming grenades

Grenade radius is increased by 75%.


Grenades that kill an enemy are refunded.


Grenades can now be "cooked" by holding the fire button, making them explode earlier.


Gain 15% bonus armor while aiming grenades

Tag Team

The last enemy you have damaged with a skill is marked. Dealing weapon damage to that enemy consumes the mark to reduce active cooldowns by 6 seconds. Cooldown: 4 seconds.

Entrench

If you are below 30% armor, headshots from cover repair 20% of your armor. Cooldown: 2s

If you are below 30% armor, headshots from cover repair 30% of your armor.


Cooldown: 1s

Reassigned

Killing an enemy adds 1 round of a random special ammo into your sidearm. Cooldown: 15s

Wicked

Applying a status effect increases total weapon damage by 18% for 20s.

Applying a status effect increases total weapon damage by 18% for 27s.

Explosive Delivery

Whenever you throw a skill, 1.5 seconds after landing, it creates an explosion that damages enemies within a 5m radius. Damage scales with kill tier, dealing 25-100% of the damage of a Concussion Grenade. At most once per skill.

Whenever you throw a skill, 1.5 seconds after landing, it creates an explosion that damages enemies within a 5m radius.


Afterwards, explosions will occur every 5 seconds.


Damage scales with kill tier, dealing 25-100% of the damage of a Concussion Grenade.

Efficient

Using an armor kit has a 50% chance to not consume the armor kit. Specialization armor kit bonuses are increased by 100%. Requires 10 seconds to arm talent.

Using an armor kit has a 75% chance to not consume the armor kit. Specialization armor kit bonuses are increased by 100%. Requires 10 seconds to arm talent.

Vanguard

Deploying a shield makes it invulnerable for 5s and grants 45% of your armor as bonus armor to all other allies for 20s. Cooldown: 25s

Deploying a shield makes it invulnerable for 5s and grants 50% of your armor as bonus armor to all other allies for 20s.


Cooldown: 25s

Empathic Resolve

Repairing an ally increases their total weapon and skill damage by 3–15% for 20 seconds. If self-repaired, the bonus is 1–7%. Effectiveness is increased by your skill tier.

Tech Support

Skill kills increase total skill damage by 25% for 25s.

Skill kills increase total skill damage by 25% for 27s.

Shock and Awe

Applying a status effect to an enemy increases total skill damage and repair by 20% for 20s.

Applying a status effect to an enemy increases total skill damage and repair by 20% for 27s.

Kinetic Momentum

When in combat, each skill generates a stack while active or not on cooldown. Stacks increase your total skill damage by 1.5% and total skill repair by 2%. Up to 15 stacks per skill. Lost when on cooldown.

Headhunter

After killing an enemy with a headshot, your next weapon hit within 30s deals an additional 125% of that killing blow's damage. Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.

After killing an enemy with a headshot, your next weapon hit within 30s deals an additional 150% of that killing blow's damage.


Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.

Clutch

If you are below 15% armor, critical hits repair 2.5% missing armor. Kills allow you to repair up to 100% armor for 4-10s, based on your number of red core attributes.

If you are below 20% armor, critical hits repair 2.5% missing armor.


Kills allow you to repair up to 100% armor for 4-10s, based on your number of red core attributes.

Spotter

Amplifies total weapon and skill damage by 15% to pulsed enemies.

Amplifies total weapon and skill damage by 20% to pulsed enemies.

Combined Arms

Shooting an enemy increases total skill damage by 25% for 3s.

Shooting an enemy increases total skill damage by 30% for 3s.

Protector

When your shield is damage, you gain 5% bonus armor and all other allies gain 15% of your armor as bonus armor for 3s. Cooldown: 3s

Protected Reload

Grants 20% bonus armor while reloading. Grants 0-18% of your armor as bonus armor to all other allies when they are reloading, based on your blue core attribute.

Grants 40% bonus armor while reloading. Grants 0-30% of your armor as bonus armor to all other allies when they are reloading, based on your blue core attribute.

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