
The Division 2
Gear Sets

Core Strength
Set Bonus (1)
10% Weapon handling
Set Bonus (2)
5% Weapon Damage, 5% Total Amor and 5% Skill Efficiency
Set Bonus (3)
For each Core on your gear pieces, receive 40% of the other two cores' bonuses as Skill Efficiency when these bonuses are applied. All pieces from this gear set, apart from the Backpack, will feature random Cores.

Inner Core
Increase the prestige of the bonuses you receive from the cores from 40% to 60%.

Outer Core
This talent does not provide a direct change to the Core Exercise talent. This backpack features 3 core attributes.

Virtuoso
Set Bonus (1)
15% Weapon Handling and 15% Magazine Size
Set Bonus (2)
15% Weapon Damage
Set Bonus (3)
Killing an enemy further than 25m will provide 40% Weapon Damage to Shotguns, SMGs, and Pistols, 20% Weapon Damage to ARs and LMGs, and 25% Bonus Armor for 15s. Killing an enemy within 25m will provide 40% Weapon Damage to MMRs and Rifles, 20% Weapon Damage to ARs and LMGs, and 30% Headshot Damage for 15s. Intermittently killing enemies from both ranges will build up stacks. At 4 stacks, all bonuses are multiplied by 1.5 and triggered at the same time for 15s. No stacks are acquired while these bonuses are active.

Fortissimo
Double the weapon damage of Symphony.

Accelerando
Decrease the number of stacks needed to proc the Symphony double buffs from 4 to 3.

True Patriot
Set Bonus (1)
30% Ammo Capacity
Set Bonus (2)
30% Magazine Size
Set Bonus (3)
Every 2 seconds, enemies you shoot receive a stacking debuff of Red, White, and Blue. Red amplifies the enemy's damage taken by 8%. White restores the attacking agent's armor by 2% once every second when shooting the enemy. Blue decreases the enemy's damage dealt by 8%. Enemies that die while under the effect of all 3 debuffs create a 5m explosion, dealing damage equal to their total health and armor. (Explosion damage is reduced for named enemy deaths.)

Waving the Flag
Increases Red, White, and Blue rotation speed to 1.5s.

Patriotic Boost
Increases Red, White, and Blue debuff strength.Red - 8% to 12%. White - 2% to 3%. Blue - 8% to 12%.

Aces & Eights
Set Bonus (1)
15% Marksman Rifle Damage and 15% Rifle Damage
Set Bonus (2)
30% Headshot Damage
Set Bonus (3)
Flip a card when landing shots with a Marksman Rifle. After 5 cards are flipped, the damage of your next shot is amplified by 30%. More shots are enhanced the better the hand revealed. Four of a Kind: 4 shots. Full House: 3 shots. Aces and Eights: 2 shots. Flip an Additional card on headshots.

No Limit
Increases Dead man's hand Damage bonus from 30% to 50%.

Ace in the Sleeve
Amplifies 1 extra shot when revealing your hand.

Hotshot
Set Bonus (1)
30% Marksman Rifle Damage and 30% Weapon Handling
Set Bonus (2)
30% Headshot Damage
Set Bonus (3)
First Headshot with a Marksman Rifle will increase next headshot by 20%, second consecutive headshot with a Marksman Rifle will give 10% armor (if at full armor it will give bonus armor max 50% of current armor value), third consecutive headshot will refill magazine. From the 4th headshot forward, agents will get all 3 bonuses for each consecutive headshot kill. Missing a headshot will reset the cycle.

Daring
Increases bonus armor from 50% to 100%.

Blessed
Agents can miss a headshot before resetting the cycle.

Breaking Point
Set Bonus (1)
25% Rifle Damage and 25% Marksman Rifle Damage
Set Bonus (2)
30% Headshot Damage and 15% Weapon Handling
Set Bonus (3)
Hitting a shot with a Rifle or MMR grants a stack. The maximum stack is equal to the weapon's magazine size. Reloading will grant 2% Weapon Handling and 4% Weapon Damage per stack for 10 seconds. No stacks are acquired while the bonuses are active. The active timer will refill your magazine. Switching weapons while the bonuses are active will stop the effect and refill your magazine. Switching weapons while the bonuses are not active will remove all stacks and refill your magazine.

Point of no Return
Increase On Point bonus timer from 10 s to 15 s.

Point of honor
Increase On Point Weapon Damage bonus from 4% to 7%.

Measured Assembly
Set Bonus (1)
15% Skill Haste
Set Bonus (2)
60% Repair Skills and 40% Explosive Resistance
Set Bonus (3)
Receive 1 Skill Tier for each ally Agent that is within range of your Hive. While at Skill Tier 6, having at least one ally Agent in the range of your Hive or Smart Cover for 4s will grant Overcharge for 15s. Cooldown: 40s. Mortars and enemy Skills that enter the range of your Hive or Smart Cover will be destroyed. Cooldown 10s. The cooldown is 20% faster for each ally Agent within the range of your Hive or Smart Cover.

Hivemind
Decrease the Overcharge cooldown from 40 to 25.

Smart Cooperation
Decrease the cooldown for destroying mortars and enemy skills from 10 to 1.

Aegis
Set Bonus (1)
70% Health
Set Bonus (2)
15% Total Armor
Set Bonus (3)
Get 4% Damage Resistance for every enemy that is targeting you. Max stack is 8. The bonus is multiplied by 1X, where X is the number of agents in your group.

Deceit
Enemies targeting your decoy also count toward the Sonic Damage Resistance bonus.

Polyethylene Plating
Increase Stoic Damage Resistance bonus from 4% to 5%.

System Corruption
Set Bonus (1)
15% Armor on Kill
Set Bonus (2)
40% Disrupt Resistance and +40% Pulse Resistance
Set Bonus (3)
Replaces armor kits with an instant, infinite-use ability on a 20s cooldown, that repairs 20% armor, grants 50% bonus armor and hides your nameplate for 5s. Increases total weapon damage by 2% per 5% bonus armor gained, up to 20%.

Compiler Optimization
Decreases Hackstep Protocol cooldown from 20s to 15s.

Multithreaded Execution
Increases Hackstep Protocol bonus armor from 50% to 100%.

Hard Wired
Set Bonus (1)
15% Sill Haste
Set Bonus (2)
5% Skill Damage and 30% Repair Skills
Set Bonus (3)
Whenever you use or cancel a skill, your other skill's cooldown is automatically reduced by 30 seconds, while increasing total skill damage and repair by 10% for 20 seconds.
Feedback Loop can occur once every 10 seconds.

Positive Reinforcement
Increases Feedback Loop skill damage and repair bonus from 10% to 25%.

Short Circuit
Decreases Feedback loop cooldown from 10s to 5s.

Future Initiative
Set Bonus (1)
30% Repair Skills
Set Bonus (2)
15% Skill Haste and 30% Skill Duration
Set Bonus (3)
Increases your and your allies' total weapon and skill damage by 15% when at full armor. When you repair an ally, you and all allies within 5m of you are also repaired for 60% of that amount.

Tactical Superiority
Increases Ground Control damage bonus from 15% to 25%.

Strategic Combat Support
Increases Ground Control proximity repair from 60% to 120%.

Negotiator's Dilemma
Set Bonus (1)
15% Critical Hit Chance
Set Bonus (2)
20% Critical Hit Damage
Set Bonus (3)
Critical hits mark enemies for 20s, up to 3 marks total. When you critically hit a marked enemy, all other marked enemies take 60% of the damage dealt. Whenever a marked enemy dies, gain 2% critical hit damage, stacking up to 20 times, or until combat ends.

Target Rich Environment
Increases Hostile Negotiations mark count from 3 to 5.

Critical Measures
Increase Hostile Negotiations damage to additional marked enemies from 60% to 112%.

Ongoing Directive
Set Bonus (1)
15% Status Effects
Set Bonus (2)
30% Reload Speed
Set Bonus (3)
Shooting a status-affected enemy will apply a mark. Killing a marked enemy grants a full clip of Hollow-point Ammo for your active weapon and half a clip of the agent's active weapon to the rest of the party. The mark lasts for 10 seconds. Hollow-Point Ammo amplifies weapon damage by 20% and applies a bleed on hit.

Parabellum Rounds
Increases Hollow-Point Ammo weapon damage amplification to 50%. This bonus does not apply to party members.

Trauma Specialist
Increases the duration of your bleed status effects by 50% and all bleed damage done by 100%.

Hunter's Fury
Set Bonus (1)
15% Shotgun Damage and 15% SMG Damage
Set Bonus (2)
20% Armor on Kill and 50% Health on Kill
Set Bonus (3)
Enemies within 15m receive a debuff, amplifying your weapon damage against them by 20%. Killing a debuffed enemy with your weapon disorients other enemies within 5m, and amplifies weapon damage by 5% for 10s, stacking up to 5 times.

Endless Hunger
Increases the duration of Apex Predator stacks from 10s to 30s.

Overwhelming Force
Increases the radius of disorient on Apex Predator kills from 5 m to 10 m.

Tip of the Spear
Set Bonus (1)
20% Signature Weapon Damage
Set Bonus (2)
10% Weapon Damage
Set Bonus (3)
Getting a Signature Weapon kill gives 15% Signature Weapon Damage for 10s and 25% Reload Speed for the next reload of the weapon (the bonuses do not stack). Automatically regenerate Signature Weapon Ammo every 60s.

Specialized Destruction
Increase Aggressive Recon Signature Weapon damage bonus from 15% to 30%. Every 3rd Signature Weapon skill generates Signature Weapon ammo.

Signature Moves
50% Weapon Damage for 15s after fully depleting the Signature Weapon of ammo. Doubles the amount of ammo generated by Aggressive Recon.

Refactor
Set Bonus (1)
15% Status Effects
Set Bonus (2)
25% Skill Damage
Set Bonus (3)
Receive repairs of 10% of the damage dealt by your Skills. Your allies will receive repairs of 20% of the damage dealt by your Skills.

Increased Interest
Increase the repairs received from Return to Sender from 10% to 25% and from 20% to 35%.

Over-engineered
While at full armor, repairs received from Return to Sender will provide bonus armor, up to 80% of your total armor. Does not apply to allies.

Ortiz: Exuro
Set Bonus (1)
20% Increased Burn Duration and +15.0% Skill Health
Set Bonus (2)
40% Burn Damage
Set Bonus (3)
The Incinerator Turret spins 360 degrees. You are immune to your own Incinerator Turret's fire. The Incinerator Turret explodes when disabled.

Chain Combustion
Enemies set on fire by the Ortiz Incinerator Turret Prototype ignite other enemies within 2 m.

Heatstroke
25% weapon damage to enemies set on fire by the Ortiz Incinerator Turret Prototype. 25% Ortiz Incinerator Turret Prototype range.

Concentrated Company
Set Bonus (1)
10% Weapon Damage
Set Bonus (2)
30% Weapon Handling
Set Bonus (3)
Shooting an enemy marks them for 7s. When a marked enemy dies, receive one stack of 3% Weapon Damage for each Ally or Skill that has contributed to killing that enemy. Max stacks is 35. Stacks decay every 10s. Maximum amount of marks that can be placed in 3.

All for One
Increase the amount of marks that can be placed from 3 to 5.

One for All
Increase the Weapon Damage bonus per stack from 3% to 5%.

Eclipse Protocol
Set Bonus (1)
15% Status Effects
Set Bonus (2)
15% Skill Haste and +30% Hazard Protection
Set Bonus (3)
Your status effects now spread on kill to all enemies within 10m and refresh 50% of their duration.

Proliferation
Increases Indirect Transmission range from 10 m to 15 m and refresh percentage from 50% to 75%.

Symptom Aggravator
Amplifies all damage you deal to status-affected targets by 30%.

Striker's Battlegear
Set Bonus (1)
15% Weapon Handling
Set Bonus (2)
15% Rate of Fire
Set Bonus (3)
Weapon hits increases total weapon damage by 0.65%, stacking up to 100 times. 1 stacks lost per second between 0 and 50 stacks 2 stacks lost per second between 50 and 100 stacks.

Press the Advantage
Increases max stacks for Striker’s Gamble from 100 to 200. Three stacks are lost per second between 100 and 200 stacks.

Risk Management
Increases total weapon damage gained per stack of Striker’s Gamble from 0.65% to 0.90%.

Cavalier
Set Bonus (1)
30% Hazard Protection
Set Bonus (2)
40% Repair Skills
Set Bonus (3)
Charging: For each second spent out of cover, during combat, Agents will get 5% reduced incoming skill damage. Max 50%. Charged: While fully charged, gain immunity to any movement speed debuff and share this with all of the agent's hazard protection and the incoming damage reduction with all allies for 10 seconds. After Charged is consumed, Charging buff will resume, if still in combat and out of cover!

Overcharging
Increases Charging max incoming damage protection to 70%.

Safe Charging
Charging gives 10% protection per second.

Heartbreaker
Set Bonus (1)
15% Assault Rifle Damage and +15% LMG Damage
Set Bonus (2)
15% Weapon Handling
Set Bonus (3)
Headshots apply pulse for 5 seconds. Weapon hits on pulsed enemies add a stack of 1% bonus armor and 1.1% weapon damage to pulsed enemies, up to a maximum of 50 stacks. Two stacks are lost each second.

Max BPM
Increases max stacks for Heartstopper from 50 to 100.

Cold
Increases total bonus armor gained per stack of Heartbreaker from 1% to 2%.

Tipping Scales
Set Bonus (1)
30% Mag Size
Set Bonus (2)
30% LMG Damage
Set Bonus (3)
Shooting builds stacks to a max of 50. Each stack provides 0.5% Weapon Handling and 4% Critical Hit Damage. Lose 6 stacks per second while not shooting. No stacks are lost if an enemy is Suppressed.

Sustainability
Increase the maximum number of stacks from 50 to 75.

Snowball
Increase the Critical Hit Damage received per stack from 4 to 7.

Umbra Initiative
Set Bonus (1)
15% Critical Hit Chance
Set Bonus (2)
30% Reload Speed
Set Bonus (3)
While in cover, gain 10 stacks per second, up to 50. Each stack will grant a 1.2% increase in Critical Damage and a 0.4% increase in RPM. The buff does not apply while shooting from cover.
While out of cover, agents lose 2 stacks per second at normal speed and 1 stack per second while sprinting. While out of cover and in combat, gain 10 stacks per second, up to 50. Each stack will provide a 0.8% Armor regen when consumed. Stacks consume, 10 stacks per second, only in cover.

From the Shadows
Increases max stacks for "From the Shadows" from 50 to 100 and stack gain from 10 to 20.

Into the Light
Increases max stacks for "Into the Light" from 50 to 100, stack gain from 10 to 20, and stack consumption from 10 to 20.

Foundry Bulwark
Set Bonus (1)
10% Total Armor
Set Bonus (2)
1% Armor Regen and 50% Shield Health
Set Bonus (3)
Whenever you or your shield take damage, 25% of that amount is repaired to both over 10s.

Improved materials
Increases Makeshift Repairs from 25% to 35%.

Process Refinery
Increases Makeshift Repairs speed from 10s to 5s.

Rigger
Set Bonus (1)
15% Skill Haste
Set Bonus (2)
15% Skill Damage
Set Bonus (3)
Interacting with your deployed skills grants the skill 25% skill damage for 10 seconds. This buff cannot be refreshed. Infractions include: Using/Deploying the skill, Changing the skills target, Healing the skill

Best Buds
Increase the damage buff from 25% to 50%.

Complete Uptime
Canceling your skills will reset their cooldown.
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