
The Division 2
Exotics
Whiplash
Sidearm

Unknown, as Year 8 Season 1 is not yet released.
Having this weapon holstered for 5 s reloads and primes it. While primed, swapping to this weapon reloads your primary and secondary weapons and grants 20% rate of fire and 50% weapon damage until its magazine is emptied. Reloading or swapping from this weapon before its magazine is emptied will remove its stat bonuses.
Agitator
Assault Rifle

Unknown, as Year 8 Season 1 is not yet released.
While this wepaon is holstred, generate 50% less Threat when shooting. Keeping this wepaon holstred for 10s will prime it. While primed, spawing to this wepaon grants 25% rate of fire, 30% wepaon damage, and you generate 100% more threat when shooting for 20s. Swaping from this wepaon before the primer ends removes the bonnuses.
Investor
Mask

Unknown, as Year 8 Season 1 is not yet released.
Receive bonuses for each non-core attribute on this item, depending on their color:
Red: 10% Critical Hit Damage
Yellow: 5% Skill Efficiency
Blue: 1% Armor Regen
This item can feature any Core Attributes. This item features a third random attribute instead of having a gear mod slot. This item cannot feature the headshot damage, health, or skill repair attributes.
Wavefrom
Holster

Wavefrom is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Generate a stack of 3% skill damage on one of your skills every second, capping at 10 stacks. After 10 seconds at the cap the stacks transfer to your other skill. The process then repeats as-infinitium.
Nimble Holster
Holster

Nimble Holster is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Receive repairs of 5% of your Total Armor for every 1m run in cover-to-cover. Damage taken while doing a cover-to-cover is healed over 10s.
Bullet King
Light Machine Gun

Bullet King is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
This weapon never needs to be reloaded. For every 100 bullets that hit an enemy, replenish some ammo to you and your allies' reserves.
Beacon
Chest

Beacon is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Both you and Allies receive 30% Critical Hit Damage, 15% Skill Efficiency, and 2% Armor Regen when an Ally is within 10m of you. Receive 15% Critical Hit Damage, 8% Skill Efficiency, and 1% Armor Regen when one of your Skills is within 10m of you. Only the highest group of buffs can be active at one time.
Dread Edict
Marksman Rifle

Dread Edict is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Shooting enemies builds stacks to a cap of 20. Headshots grant 2 stacks. Each stack grants 2% weapon damage and 5% headshot damage. On reload, clear all stacks and gain 5% of your max armor as temporary armor for 10 seconds for each stack removed. Headshot kills with Dread Edict restore all bullets in the magazine. This does not count as a reload.
Rugged Gauntlets
Gloves

Rugged Gauntlets is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
-50% recoil penalty when hip firing, -50% recoil penalty when blind-firing from cover.
Centurion’s Scabbard
Holster

Centurion’s Scabbard is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Swapping weapons will give the following groups of bonuses one by one, in order:
20% rate of fire, 20% weapon damage
50% Magazine size, 50% Reload Speed
The bonuses remain active for 12s or until the next weapon swap. Swapping to your sidearm will not trigger the next group of bonuses.
Birdie’s Quick Fix
Backpack

Birdie's Quick Fix can be obtained by completing the Agent Kelso Climax Mission. Playing on Master difficulty guarantees the backpack on your first completion, while lower difficulties give a chance to drop, with higher difficulties increasing the likelihood.
80% Revive Speed
-50% Weakened Debuff timer
+45% Hive Efficiency provides +50% Damage Resistance to both agents while reviving or being revived, and for 5s after a successful Hive Revive, or 10s after a Manual Revive.
Any successful revives provide +1 Skill Tier for 5s. Revives at skill tier 6 grant Overcharge for 15s.
Exodus Gloves
Gloves

Exodus Gloves is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
On armor break, drop a smoke bomb at your feet, concealing you from enemies for 3 s. Cooldown: 40 s.
Acosta’s Kneepads
Kneepads

Acosta’s Kneepads is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Vaulting grants 10% Movement Speed for 3s. After not moving for 5s, receive 20% Movement Speed for 5s. Being applied a Status Effect grants 10% Movement Speed for 5s. Max Movement Speed bonus is 20%. The bonuses do not stack with Movement Speed bonuses from other sources. -50% Movement Impairment penalty from Status Effects.
Blacklisters
Kneepads

Blacklisters can be obtained by completing the The Pact Climax Mission. Playing on Master difficulty guarantees the chest piece on your first completion, while lower difficulties give a chance to drop, with higher difficulties increasing the likelihood.
Shooting an enemy applies a mark. Only one mark can be active at a time. The mark disappears after 15s, or when the marked enemy dies. Receive 600% amplified damage from the marked enemy. Deal 20% amplified damage to unmarked enemies. If only one enemy remains in combat, the mark disappears and cannot be reapplied.
Tinkerer
Mask

Tinkerer can be obtained by completing the The Manager Climax Mission. Playing on Master difficulty guarantees the mask on your first completion, while lower difficulties give a chance to drop, with higher difficulties increasing the likelihood.
If your primary and secondary weapons are not Exotic or Named and are of the same type, the secondary weapon’s talent will also be applied to the primary weapon. Does not apply if the primary or secondary weapon’s talent includes weapon swapping. Does not apply if the primary and secondary weapons’ talents are the same.
Sheriff
Shotgun

Sheriff can be obtained by completing the upcoming Climax Mission. Playing on Master difficulty guarantees the chest piece on your first completion, while lower difficulties give a chance to drop, with higher difficulties increasing the likelihood.
35% Weapon Damage
100% Accuracy
No Damage Drop Off.
These Bonuses are build into the weapon's base stats.
Shocker Punch
Holster

Shocker Punch is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
While "Shocker Punch" is equipped, the stun received by the agent from the Shock status effect will be reduced by 50%. Using a shield will give 100% to melee damage. Using St. Elmo's Engine with the holster will give 100% extra melee damage and will make the next melee attack apply Shock to the target. Using all three items will offer all of the above mentioned bonuses and the Shock from the melee attack will have a 5m radius, starting from the first target. 15s cooldown.
The Catalyst
Mask

The Catalyst mask is mainly obtained by completing the Army Terminal mission, the final DLC mission. Defeat the Marauder Quadcopter boss for a chance to get the mask. Playing on higher difficulties, like Heroic, increases the drop chances.
Chemical Agent: Dealing and receiving status effects (Burn, Bleed, Shock, EMP/Disrupt, Poison, and Blind/Disorient) builds stacks of Catalyst to a maximum of 12. Each stack grants:
2% Weapon Damage
2% Status Effects
Each enemy within 25 meters that is affected by a status effect grants +1 stack/sec. Being affected by status effects grants 2 stacks/sec. Stacks decay at 1 stack/sec after 5s if no enemies within your radius are affected by status effects. Reactant: At max stacks, killing a status-affected enemy grants bonuses for 5s:
25% Bonus Armor
20% Reload Speed
Stabilizer: While burning, you can maintain ADS without disruption.
Sacrum Imperium
Rifle

Sacrum Imperium is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Tags enemies when in crosshair (maximum of 10). If the agent kills any marked target with a headshot, all other targets will have 50% (20% PvP) movement speed decreased and receive burn for 10 seconds. Cooldown: 30 seconds. Killing another enemy with a headshot will shorten the cooldown by 10 seconds. Targets are marked after 1 second in the crosshair.
Provocator
Chest

Provocator can be obtained by completing the Theo Parnell Climax Mission. Playing on Master difficulty guarantees the chest piece on your first completion, while lower difficulties give a chance to drop, with higher difficulties increasing the likelihood.
Receive 25% damage resistance from enemies within 20 m.
Imperial Dynasty
Holster

Imperial Dynasty is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
While in combat, applies burn to the enemy closest to you within 20m. Cooldown: 35s
Dodge City Gunslinger's Holster
Holster

Start the Project: Visit Inaya al-Khaliq near the crafting bench in the White House Base and purchase the "Go West, Young Agent" project.
First Component: Capture the Riverside Gas Station Control Point in the West End to get the Fast Leather Belt.
Additional Components: Capture Level 4 Control Points from the three factions:
Hyenas → Ornate Leather Holster
True Sons → Inverted Leather Holster
Outcasts → Oiled Hammer GuardsEach control point has a named boss wearing a cowboy hat; defeat them to get the parts.
Final Project: Accept "Showdown at High Noon Saloon," and at 12:00 PM in-game time, eliminate Black Tusk enemies and the named boss to obtain the Holster: Rind.
Return to the White House crafting bench and donate a Providence Defence and a Petrov Defence Group holster to craft the Dodge City Gunslinger's Holster.
While your pistol is holstered, gain a stacking buff every 0.3 s, up to 100. When you swap to it, your first shot consumes the buff and deals 10% damage per stack. This deals headshot damage wherever you hit. Required: Pistol equipped.
Sawyer's Kneepads
Kneepads

Sawyer's Kneepads is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Cannot be staggered by explosions. Increases total weapon damage by 3% for each second you are not moving. Stacks up to 10 until you start moving. All stacks are lost 10 s after moving.
Nemesis
Marksman Rifle

Nemesis is a Marksman Rifle tied to a quest and cannot be obtained otherwise, unless another agent drops it for you.
- Acquire the Adrestia SR-1: Complete the Tidal Basin Stronghold to find a Black Tusk Keycard. Use it to unlock a door containing the Adrestia SR-1. Deconstructing it provides the first component: Marksman Rifle: Scope – The Tally.
- Collect the Remaining Components: Each dropped by a named Black Tusk boss in weekly Invaded Strongholds:
- Stock – The Bridle: Klutz in District Union Arena
- Barrel – The Scourge: Prime in Capitol Building
- Bolt – The Scales: Shorty in Roosevelt Island
- Obtain the Blueprint: Defeat Puck, a named boss in the Invaded Grand Washington Hotel mission, to get the Nemesis blueprint. Completing the full mission is not required.
Shots fired deal 0-100% weapon damage based on how long the trigger is held before releasing.
Merciless
Rifle

Merciless is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
This weapon fires on trigger pull and release. If both bullets hit the same enemy, gain a stack. At 7 stacks, shooting an enemy deals +500% weapon damage creates a 7m explosion dealing +500% weapon damage, consuming the stack.
Harrier Pride
Backpack

Level 41 - Anniversary event
Getting kills and hitting enemies 3 times builds Red stacks. Each stack provides 0.5% weapon damage. Getting hit 3 times builds Blue stacks. Each stack provides 0.5% damage resistance. Upon reaching 80 stacks in total, lose all stacks and receive a separate bonus of 0.5% damage resistance per Red stack and 0.5% weapon damage per Blue stack until the next time the stack cap is reached.
Ridgeway's Pride
Chest

Ridgway's Pride can be obtained through a Summit project. Play The Summit on any difficulty and collect 5 exotic components by finding keys and opening the boxes. Then reach floor 100, defeat the hunters, and complete the project to get the chest piece. Once obtained, it can be farmed through targeted loot in any activity outside of the Summit.
Shooting enemies within 15 m applies bleed to the target. Repair 3–48% of your armor per second for every enemy that is bleeding within 15 m. Repair strength per number of bleeding enemies:
1: 3%
2: 6%
3: 12%
4: 24%
5: 48%
Sweet Dreams
Shotgun

Sweet Dreams is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Melee attacks instantly kill non-elite enemies. Cooldown: 15 s.
Collector
Chest

Collector is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
3 Grenade Capacity
50% Grenade Radius
35% Grenade Damage
25% Grenade Damage for each extra enemy caught in the blast. Automatically regenerate a grenade every 30s, if you have less than 2 grenades in your inventory.
Overdogs
Gloves

Overdogs is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Amplifies weapon damage by 30% to the lowest-ranking enemies currently in combat, according to tier hierarchy.
Tier 1: Hunter, Rogue, Leader, Tank, Shield, Heavy Weapons, RPG, Medic, Controller, Warhound, Marauder
Tier 2: Support, Engineer, Bodyguard, Immobilizer, Bomber, Mini Tank, Drone Operator
Tier 3: Any other enemy or skill proxy
Regulus
Sidearm

Regulus is a raid-exclusive pistol obtained through projects linked to the Iron Horse Raid.
- Complete Operation Iron Horse: Finishing the raid unlocks two projects at the Base of Operations: Foundry Bulwark Acquisition and Future Initiative.
- Gear Set Donations: Each project requires donating full sets of Foundry Bulwark and Future Initiative gear, farmable through targeted loot, The Summit, or Countdown.
- Assembly Projects: Completing the initial projects unlocks Foundry Bulwark Assembly and Future Initiative Assembly, requiring high-end brand gear and materials like Ironwork Bulwark Alloy and Ironwork Base Materials.
- Final Project – "Rats Gnaw Our Bones": Collect five exotic components dropped by named bosses in the Iron Horse Raid.
- Crafting Regulus: Once all components and materials are gathered, craft the Regulus at the crafting bench.
Headshot kills create a 5m explosion, dealing 400% weapon damage and applying bleed to all enemies hit.
Memento
Backpack

Memento is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Enemies you kill drop a trophy on death. Collecting trophies provides both a short and long term buff, the first of which scales with the number of core attributes equipped, and lasts 10s.
5% Weapon Damage
10% Bonus Armor
5% Skill Efficiency
For every trophy collected, gain an additional +1% weapon damage, +1% skill efficiency, and +0.1% Armor regeneration for 300s. Maximum stacks 30.
NinjaBike Messenger Kneepads
Kneepads

NinjaBike Messenger Kneepads is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Performing a cover-to-cover or vaulting reloads your drawn weapon and grants 25% bonus armor for 5 seconds.
BTSU Datagloves
Gloves

BTSU Datagloves is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Grants 15% Hive skill haste per skill tier. Detonating a Hive refreshes your skill cooldowns and grants overcharge for 15 s. At Skill Tier 6, this effect also applies to all allies. Allies receiving this effect cannot benefit from it again for 120 s.
NinjaBike Messenger Backpack
Backpack

NinjaBike Messenger Backpack is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Slots in with any equipped Gear Set and/or Brand Set item to fulfill a requirement toward unlocking a Gear Set’s bonus. Can unlock bonuses from multiple sets simultaneously.
Acosta's Go-Bag
Backpack

Acosta's Go-Bag is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
One in Hand...
Throwing a grenade refunds it and grants 1 skill tier for 15s. Grants overcharge if already at skill tier 6. Cooldown: 60s
...Two in the Bag
1 Armor Kit Capacity
3 grenade Capacity
25% Ammo Capacity
10% Repair Skills
10% Status Effects
Catharsis
Mask

Catharsis is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Taking damage builds stacks to a cap of 30. Each stack grants 1.5% weapon damage. Taking damage at max stacks triggers a purge, removing all stacks and Status Effects, and then dropping a healing cloud which restores 5% of Max Armor for 10s to all allies in the cloud.
Coyote's Mask
Mask

Coyote's Mask is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
You and all allies gain a bonus based on the distance of the last enemy you hit.
0–15 m: % critical hit damage
15–25 m: 10% critical hit damage and 10% critical hit chance
25+ m: 25% critical hit chance.
Doctor Home
Rifle

Doctor Home is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Shooting an enemy with this weapon will apply a mark for 5 seconds. If a marked target is killed it will give a 10% Armor repair kit which applies to the whole party. The Kit will not give bonus armor.
Bloody Knuckles
Gloves

Bloody Knuckles is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Damaging an enemy with a grenade or striking an enemy with a melee attack activates Seeing Red: Seeing Red grants 25% weapon damage and 100% melee damage. Seeing Red lasts 20 seconds and has a 60 second cooldown after completion. While in cooldown, damaging an enemy with a melee attack or hitting an enemy with the effect of a grenade will complete the cooldown instantly.
''Tardigrade'' Armor System
Chest

''Tardigrade'' Armor System is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Whenever your or any ally’s armor breaks, they gain 80% of your armor as bonus armor for 10 s. Cooldown per ally: 45 s. Killing an enemy with your specialization weapon removes this cooldown for all allies.
Vile
Mask

Vile is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Status effects also apply a damage-over-time debuff for 10 s. Total damage dealt is equal to 50% of your concussion grenade damage and is increased by your status effect attributes.
Ouroboros
Submachine Gun

Ouroboros can be obtained by completing the Paradise Lost Incursion. The weapon has a 10% chance to drop from the final reward chest and 1 % from each boss.
When the agent has a Status Effect applied to them, 50% of the ammo in their next magazine will apply the same Status Effect to their targets. This effect will only occur during combat.
Big Alejandro
Light Machine Gun

Level 46 - Anniversary event
Every bullet fired while in cover increases Weapon Damage by 1% up to 100%. The bonus lasts for 15s. Getting a kill with this weapon while in cover resets the duration. The bonus damage is cancelled by reloading, swapping weapons or exiting combat.
The Bighorn
Assault Rifle

The Bighorn can drop from Legendary Strongholds and Summit. In Legendary Strongholds, it has a chance to drop from completion or from named enemies.
When scoped, switches to semi-automatic fire mode, dealing 450% weapon damage with each shot. Headshots grant 6% headshot damage. Stacks up to 25 times. Once at full stacks, 10 stacks decay every 4 seconds until all stacks have been removed. Headshots delay the decaying of stacks.
Bluescreen
Light Machine Gun

Bluescreen is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Increases Hollow-Point Ammo weapon damage amplification to 50%. This bonus does not apply to party members.
Capacitor
Assault Rifle

Capacitor can be obtained by completing five challenges in The Summit. Once completed, it’s added to the general loot pool, allowing you to farm it later through any activity.
Shooting enemies builds stacks to a cap of 40. Each stack grants 1.5% Skill Damage. After 5s, stacks decay by 1 per second. For each skill tier, gain 7.5% weapon damage.
Pakhan
Light Machine Gun

Pakhan is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Each kill with this weapon gains a stack of 75% Base Magazine Size increase to the next magazine, up to 4 stacks.
Oxpecker
Submachine Gun

Oxpecker is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
While having a Shield deployed, lose Shield health at the rate of 10% per second. Your Shield receives repairs equal to 25% of the damage dealt by this wepaon.
Diamondback
Rifle

Diamondback is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Diamondback randomly marks an enemy within 20m. If no enemies are within 20m, marks the enemy closest to you. Hitting that enemy consumes the mark, guaranteeing a critical hit with damage amplified by 20%. After hitting a mark, all shots fired are guaranteed critical hits for 5s. A new random enemy is marked afterwards and whenever you reload.
Mantis
Marksman Rifle

Mantis is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Your scoped view displays additional information about enemies not targeting you. Headshot and weakpoint damage against enemies not targeting you is amplified by 50%. Headshot kills reset the cooldown of the Decoy skill. This bonus will wait until the decoy goes on cooldown if currently active.
Vindicator
Rifle

Vindicator can be obtained through the Descent game mode. By completing loops and defeating enemies, you earn NSA Tech. Once you’ve collected 350 NSA Tech, purchase the Vindicator from the NSA Station vendor near Descent matchmaking.
While scoped, the weapon will highlight a random body section of each enemy. The weapon amplifies damage by 60% Weapon Damage to highlighted body sections.
Bittersweet
Light Machine Gun

Bittersweet is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Hitting headshots builds stacks, up to a max of 8. When shooting an Ally or Skill, repair them for 50% of the shot's damage for each stack. Healed Allies will receive 50% of your Repair Skills bonus as Bonus Armor for each stack for 10s. All hits are guaranteed headshots for 8s after healing an Ally or Skill while at maximum stacks.
Liberty
Sidearm

Project: Collect four exotic components and the blueprint by defeating named True Sons bosses in the correct sequence:
- Trigger & Mechanism: Captain Kendra Nelson, Capitol Building Stronghold
- Receiver & Paintjob: Captain Briggs, American History Museum
- Sight & Rail: Staff Sergeant Carl Wade, Viewpoint Museum
- Grip & Tags: Master Sergeant Steve "Junior" Quiroz, Space Administration HQ
All encounters must be completed on Hard difficulty or higher, except Captain Kendra Nelson. Completing the final component also awards Kendra’s Liberty Blueprint.
Hits grant 2% weapon damage. Stacks up to 30 times. Headshots consume all stacks, repairing your shield for 3% per stack.
Shroud
Marksman Rifle

Shroud is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Amplifies Weapon Damage by 125% to the highest ranking enemies currently in combat, as per the Tier hierarchy.
Tier 1: Hunter, Rogue, Leader, Tank, Shield, Heavy Weapons, RPG, Medic, Controller, Warhound, Marauder.
Tier 2: Support, Engineer, Bodyguard, Immobilizer, Bomber, Mini Tank, Drone Operator
Tier 3: Any other enemy or skill proxy
Backfire
Submachine Gun

Backfire is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Dealing damage to enemies adds a stack of 2% critical hit damage, up to 100 stacks, lasting 10s.
On Reload apply a 10s bleed to yourself, which deals 0.5% Armor damage per stack.
Busy Little Bee
Sidearm

Busy Little Bee is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Each shot to a different target will give 1 stack, up to 10. Each stack will give a 20% weapon damage increase. Stacks will activate once the agent switches weapons and will last for 10 seconds.
Strega
Assault Rifle

Strega is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Killing an enemy will apply a mark on every enemy within 20m of it. Multiple marks can be applied to the same enemy. The maximum number of stacks that can be applied to an enemy is 5. All marks on an enemy will disappear 10s after the last one has been applied. Deal 15% amplified damage per mark to marked enemies.
The Chatterbox
Submachine Gun

The Chatterbox can be obtained by collecting parts from Hyena chests in missions and the open world, specifically in Federal Triangle, Judiciary Square, and Downtown East. You'll need Hyena Keys to open these chests. Once you have all three parts and the blueprint (from the Bank Headquarters mission), craft the Chatterbox at the crafting bench.
When you reload, rate of fire is increased by 25% for each enemy within 15m for the duration of that entire magazine. Max stacks: 5 Kills refill 50% of your magazine.
Ruthless
Rifle

It can be acquired through the purchase of the Deluxe Pack.
This weapon fires on trigger pull and release. If both bullets hit the same enemy, gain a stack. At 7 stacks, shooting an enemy deals +500% weapon damage creates a 7m explosion dealing +500% weapon damage, consuming the stack.
Eagle Bearer
Assault Rifle

Eagle Bearer is a raid-exclusive drop from the Iron Horse Raid. There’s a small chance to get it in the Dark Zone or special events, but your best chance is in the raid.
Eagle's Strike
Accuracy increases as you continuously fire, up to 30%. Headshot kills grant the Tenacity buff for 15 seconds. The strength of Tenacity is increased by 1% for body shots and 5% for headshots.
Tenacity
40-80% of damage taken is delayed until the buff expires. All of the total delayed damage is reduced for each enemy killed while the buff is active, up to 100% with 3 kills.
Tempest
Sidearm

Tempest can be obtained by completing the Pact Climax Mission. Playing on Master difficulty guarantees the pistol on your first completion. It can also be farmed on floor 100 of The Summit. Lower difficulties give a chance to drop, with higher difficulties increasing the likelihood.
Deal 25% Amplified Damage for 20s after your Shield gets broken.
Scorpio
Shotgun

Scorpio is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Shooting a target applies stacks of venom, which last for 10s. Increasing stacks adds more severe debuffs to the target.
2 - Poison
4 - Disorient
6 - Shock
9 - Target takes an additional 20% damage (from all sources). Stacks no longer increase. Duration of Status Effects is based on the percentage of pellets hit on the applying shot.
Lullaby
Shotgun

It can be acquired through the purchase of the Deluxe Pack.
Melee attacks instantly kill non-elite enemies. Cooldown: 15 s.
Chameleon
Assault Rifle

Chameleon is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Hitting 30 headshots grants 20% critical hit chance and 50% critical hit damage for 45s. Hitting 65 body shots grants 90% weapon damage for 45s. Hitting 20 leg shots grants 150% reload speed for 45s. Buffs refresh when out of combat.
The Ravenous
Rifle

The Ravenous is a raid-exclusive drop from the Iron Horse Raid. There’s a small chance to get it in the Dark Zone or special events, but your best chance is in the raid.
On trigger pull, fire both barrels at once. When fired from the right shoulder, hits add offensive primers, and defensive primers when fired from the left shoulder. Hits from one shoulder will detonate all of the opposite shoulder's primers when present. When detonated, each offensive primer deals 100% weapon damage, while each defensive primer grants 4% bonus Armor and 10% amplified damage to Armor plates for 5s. Primer effectiveness is doubled at 10 stacks.
Pestilence
Light Machine Gun

Pestilence is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest but the Dark Zone remains the most reliable targeted farm location.
Hits apply a debuff dealing 100% weapon damage over 10s. This stacks up to 50 times. Whenever an enemy dies with this debuff, 100% of the stacks are transferred to a nearby enemy within 25m.
Lady Death
Submachine Gun

Lady Death is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
When moving, gain 4 stacks per second, or 8 stacks if sprinting. Max stacks are equal to the weapon's magazine size. Each round fired consumes a stack, amplifying damage by 75%. Kills grant 20% movement speed for 10 seconds.
Overlord
Shotgun

Overlord is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Hitting an enemy applies -4% Movement Speed for each pellet hit for 5 seconds. Shooting the enemy again will reapply the stacks.
St. Elmo's Engine
Assault Rifle

St. Elmo's Engine is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Shooting an enemy with this weapon will give 1 stack. At 100 stacks, the next magazine will be 100% filled with shock ammo.
Mosquito
Sidearm

Mosquito is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Hitting an enemy applies a stack. Stacks are shared between players. At 5 stacks, the enemy will forcefully target the last player to apply a stack for 5s and take 25% more damage to Armor. Stacks deplete every 5s. Activating the effect on an enemy will remove all stacks from the enemy.
Iron Lung
Light Machine Gun

Iron Lung is now part of the general loot pool in The Division 2, so it can drop from many sources without a specific quest.
Shooting heats up the weapon, filling up the heat meter. The meter is equivalent to 50% of the weapon's standard Magazine Size. When the meter is full, rounds shot by the weapon ignite enemies. When not shooting, the meter depletes over time. Reloading or swapping the weapon fully depletes the meter.
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